The biggest problem is Baby Yoda I Used To Smile And Then I Worked At Kroger Shirt that only big studios can make games that look this good because it still requires a lot of often proprietary technical tricks to make these games look and perform well. E.g. we’re only just transitioning to ray tracing for lighting and shadows over older approximate solutions. There’s still a ways to go to lowering that technical barrier to the point that it is no longer a limitation for smaller developers.I recently got a solid-state drive and honestly, it changed my life. I was going to add more ram or get a new video card but after researching.
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I am glad I choose the drive. It makes games startup much faster and seems to Baby Yoda I Used To Smile And Then I Worked At Kroger Shirt run faster as well. Well as someone studying to be a game dev, I can say computers are very strong and only getting stronger. However, a lot of the strength goes into cutting corners in optimization. Less refactoring, code refinement, etc. This means big companies are more profitable while offering a shakier product, but also means smaller teams of less exsperianced game devs can make pretty awesome stuff. I don’t think the rise of indie games has peaked yet, and from that pool, I think we will find some pretty damn good games.
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